![]() ![]() “4: 3d4 stirges or 1d3 wyverns (DM’s choice) attack.Īdmittedly, there is a short bit of flavor text where the PCs’ escorts, if any, depart back for their base. It is lined with thick stands of pine, already gloomy in the late afternoon light. “The PCs can use a narrow, twisting trail along one wall of the Bonerun. I’ll just use the following excerpt to sum up this event: There are a few vague descriptions of battles that the PCs might face, which might as well have been reduced to, “roll on the random encounters tables.” Overall, it’s a boring event, but I’m going to stick with calling it good because it’s the first time in three modules that the PCs have been recognized and rewarded for doing anything. There is no flavor text in this event at all. Well, I guess there’s the “dying via muscle strain” from the last module, but this one is right up there. In an epic tale about gods come to earth where the PCs must run across the Realms to recover two ancient artifacts while thwarting deities themselves, I can’t think of many more frustrating ways of going out than starving to death on the road. In a wilderness adventure where the challenge is for the PCs to find their way back to civilization, this type of resource management makes sense. I appreciate the effort in trying to vary the challenges, but I think the module could have been thematically consistent in this regard. The PCs can hire out some soldiers to accompany them, but have to keep track of their food and water, lest starvation do them in. This section is a large overland journey. ![]() What?! A tangible reward that recognizes the PCs for their deeds rather than giving all credit to the NPCs? The number of events I like in this trilogy has now increased by one (I believe the count stands at 3.5 events so far in three modules). “The next morning, over morningfeast, a grateful Lord Deverell offers the most resourceful PCs the post of Watchcaptain at High Horn as a reward for their quick thinking.” Still, this would seem like an ideal time for a resourceful and noble PC to get everyone else out of the area and put down the Lord of Murder once and for all. Admittedly, they can’t kill off Bhaal without some fatalities – as demonstrated in Tantras, a dying god goes out with a literal bang that devastates everything in the area. Chapter 3 assumes that the PCs watched as Midnight saved the day yet again and that they are okay with having Bhaal incapacitated rather than dead. ![]()
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